In a dusty corner of an old, forgotten graveyard, two skeletons—Mort and Bone sat in their eternal slumber, their bony hands crossed over their chests. But one fateful night, as a bolt of lightning struck the ground nearby, a surge of magic coursed through the earth, awakening them. With creaky joints and empty eye sockets, they stared at each other, confused but strangely... inspired. For centuries, they'd been buried in the quiet darkness, but now, they were free, alive again in a world full of possibilities. As they looked around, they saw the remnants of discarded card decks strewn across the graveyard, their colors vibrant even in the moonlight. And an idea sparked.
Realizing they were no longer tethered to the grave, Mort and Bone decided to combine their love of strategy, competition, and magic into something unforgettable: a Trading Card Event company. They began organizing tournaments, creating intricate card battles that were as thrilling as they were unpredictable, drawing in players from near and far. Soon, "Skeletal Games" became a sensation, where players not only competed but reveled in the bone-chilling atmosphere, battling it out for prizes that could raise spirits and lift curses. Mort and Bone’s company wasn’t just about cards; it was about bringing life to the undead, creating a community of players who found excitement in every turn of the deck. And thus, the two skeletons—once forgotten relics—became the heartbeat of a new, extraordinary world